tag:blogger.com,1999:blog-1881949182508114138.post4726808048242488601..comments2023-10-14T04:55:24.978-05:00Comments on The Evil GM: The Evil GM - DM Style, On the fly vs PreppedThe Evil Dungeon Masterhttp://www.blogger.com/profile/10825613960264448920noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1881949182508114138.post-5087602522856158932014-09-18T10:28:09.457-05:002014-09-18T10:28:09.457-05:00FU Blogger for just eating my first draft of this ...FU Blogger for just eating my first draft of this reply.<br /><br />Anyway, I make lists of plot points and riff off these when I am in the chair. It allows me the freedom to say 'yes' a lot more to player's crazy plans. I disagree with Robert above about winging it being easier - sticking to the details of an official adventure or keeping canon of a boxed setting always seemed more of a chore to me than giving my imagination the reins.Tedankhamenhttps://www.blogger.com/profile/00181643018957592969noreply@blogger.comtag:blogger.com,1999:blog-1881949182508114138.post-89573395631368399452014-09-18T08:30:46.618-05:002014-09-18T08:30:46.618-05:00I prefer both...meticulous prep and lots of plans,...I prefer both...meticulous prep and lots of plans, but be ready to toss it all into the garbage if you're sensing the players are going to fly off the rails.Anonymoushttps://www.blogger.com/profile/04143802508898869979noreply@blogger.comtag:blogger.com,1999:blog-1881949182508114138.post-65885825796757184302014-09-18T08:03:16.848-05:002014-09-18T08:03:16.848-05:00I started running Hoard of the Dragon Queen for my...I started running Hoard of the Dragon Queen for my players. New campaign, new characters, all of it. After one session, nothing felt right. Everything was awkward with both myself and the players. I was ready and had prepped pretty hard for it, but I just couldn't make it work. So, next session, retcon the whole thing and start over, with my ideas and on-the-fly game mastering.Jim Haltomhttps://www.blogger.com/profile/18027543630803308847noreply@blogger.comtag:blogger.com,1999:blog-1881949182508114138.post-16976254017880180372014-09-18T07:09:33.441-05:002014-09-18T07:09:33.441-05:00My planning usually goes out the window about 20 m...My planning usually goes out the window about 20 mins into a game. Unless I put them in a sealed maze with only a single solution. Even then they usually think of a valid alternative approach. Now I prep the major story elements and let the adventuring details be on-the-fly. I have still managed one or two excellent prepared plot twists for the crew, despite them doing their own thing.Christopher Jarvishttps://www.blogger.com/profile/06035987074975680390noreply@blogger.comtag:blogger.com,1999:blog-1881949182508114138.post-51663916540363087462014-09-18T06:48:35.904-05:002014-09-18T06:48:35.904-05:00Winging is fun and certainly easier, and necessary...Winging is fun and certainly easier, and necessary as players derail your big bad's plans, but I like complex plots full of intrigue which is difficult to do with no planning, so I prefer a mixed approach. Prep a solid adventure, but run it primarily from memory and adjust as necessary. I like my players to have the illusion that I have every little detail prepared. It helps to keep them scared.Anonymoushttps://www.blogger.com/profile/07763508041461539466noreply@blogger.com