Friday, June 13, 2014

Crackle's TV Show Chosen, Great gaming story line?

I found this little gem of a show on my ROKU last week, located on the Crackle network. Crackle is a network that provides various Movies and TV shows for free, but has commercials. Its a lot like Hulu, but not as popular or known as well. Crackle also produces their own original shows like everyone is doing these days.

Now the premise of this show is:

"Chosen" follows Ian Mitchell -- a husband, father and lawyer -- who awakens one morning to discover a mysterious box on his doorstep containing a loaded gun and a photo of a stranger he must kill within the next three days. Ian quickly learns that if he doesn't kill this man), he may be killed himself along with his daughter who is being held hostage. Confused and desperate, Ian is transformed from an ordinary man into an unwilling assassin who must risk everything to protect his family."

Click here for the IMDb information:

Crackle's Chosen


So onto gaming...

Could this be a great side campaign for a smaller group of players? Maybe if you know that a few players will be out of town, and you still want to gather up and play, that this could work?

Of course it could.

Ideas that quickly come to mind, a cult is targeting some semi-important people in a large town, the character finds this box at his door early in the morning at the local tavern. inside the box a drawn picture of the target, a date, and maybe a dagger in the box, or a red X over that person's picture. If the character ignores it or tries to avoid it, you as the GM can implement the same steps done in the TV show... attempted times to hurt or kill the character.. maybe they find out someone is after them, get the local "guards" involved, but the character quickly finds out that guard they spoke to was not really a guard after he or she does some digging.

With a little work, it CAN WORK.


2 comments:

  1. Not only can you theoretically play it, if you pick the right system – that’s expected to be the default mode of play. Let me give you a few examples.

    Blowback is all about being in the intelligence/crime business and trying to balance the dangers of what you do for living with the dangers of actually having a family, and the fact that the latter can be as dangerous and different ways is the former. If you are ever looking for the Burn Notice RPG, this is going directly to that. RPGNet has a pretty good review of the game as a whole and there are a number of resources available if you want to look into it further.

    Hollowpoint focuses more on the mission at hand in somewhat less on the back story, but it truly hinges on bad people doing bad jobs – which is sometimes exactly what you want. It’s got a great system, nice and tight, and it gives you all the tools that you need to get your hands dirty.

    Killshot is a game that doesn’t get talked about nearly as much as it deserves, which is a total shame. More like Hollowpoint than Blowback, it exists in a more open narrative space in between. If anything, I feel that it’s a little more crunchy mechanically than Hollowpoint, but that’s purely a matter of taste. You can pick it up over on Drive-Through RPG, assuming the DDoS they been suffering today has passed.

    There are lots of games available out in the in the field if this is the kind of setting you want to explore, and I can heartily recommend any or all of the above.

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  2. Wow thanks for all the great reading! I am checking them out now.

    ReplyDelete

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