Wednesday, September 26, 2012

RFI Podcast Contest: Win the core three 1E reprints!



This week on the Roll for Initiative podcast, DM Will announced his contest and the prize is a copy of the AD&D 1E Reprints done by WOTC! Details of the contest are as follows:
 
 
The Prize, the three core reprint books for AD&D 1E! a $100 value!


Submit to: RFIStaff(@)gmail(.)Com with the follow info:
- Full name
- Address
- email address
- Forum name at OSRGaming (if you have).

Rules:
- First Edition Core Rules style only.
- A Halloween theme'd adventure.
- Minimum of 25 rooms with boxed text.
- Pictures optional.
- Full text of monsters.
- At least a hand drawn map, keyed with numbers.
- In word or PDF format

Tips/Guidelines:
http://paizo.com/writersguidelines/dung ... elines.pdf

Due date:
Nov 1st, 2012 -- 11:59PM EST*

*Note: Contest subject to cancellation due to lack of entries. All entries become properity of RFI and WGP, LLC.

Example modules:

B3 - Palace of the Silver Princess
UK2 - The Sentinel
UK3 - The Gauntlet

Monster Box Text Example:

Annis AC: 0, HD: 7+3-12, HP: 61 #Att: 3, DMG: 2-9+7/2-9+7/3-9+7(natural attacks claw/claw/bite), Special Attacks: Grappling, Special Defenses: 100% vs illusion/phantasm magic, iron skin, AL: CE, Experience Points: 1910 XP

Tuesday, September 18, 2012

Challenger RPG -- Free!

When I was on Amazon looking for some books, this book popped up in my side bar as recommended. It was a kindle edition and it was free, so I decided to give it a look, hey its free.

First off on Amazon the author spouts off this:

#1 in Free Roleplaying and Fantasy Kindle Books "January, February, and March 2012"
#14 in Free Fantasy Kindle Books "January 2012"
Top 50 and under in Free Fantasy Kindle Books "From January 2012 Onwards..."
Outranked "Angry Birds" in Games on Kindle at one point.

This is a pen and paper tabletop roleplaying game, not a computer game. If you're looking for one of those, I'm afraid you'll have to look elsewhere. I highly recommend the dungeon-crawling German rogue-like "Lost Labyrinth" which is free to download and a purely awesome game.

If you're looking for fiction, you're in luck! You will find the completely free comic fantasy novel "The End of The World" at the very back of this e-book. Enjoy.
Okay, well that is pretty darn good, and it made me really want to grab my kindle and start reading, as the game promises the following:

Free, 20+ Races, 36 Classes, 50+ skills including: specific skills, broad skills, power skills, and special ability skills. GM rolls no dice, completely player-driven approach to gaming with a core mechanic using the d20 and set damage ratings for most weapons so combat is faster and more furious than ever before. 2x faster combat than 4E Dungeons and Dragons.

More than 60 Pages of GM advice useable with any system. New rules on stacking monsters, monster subtypes, magic items, a list of monsters for use with Challenger, traps, and rules on non-combat obstacles complete with TN's.

The rules on Base Skills have been removed and clarified. No more must you roll 75 different base skills to start play. It's as simple as choosing your skills, classes, race, 5 powers, purchasing equipment and calculating your stats and you're done!

New rules on armor, equipment, and improved background powers to further detail your character like never before. Crazy races have been ditched and new races combined to make the rules on races simpler, more flexible, and even more entertaining!

You'll still find the classic traits generator for your character, improved formatting thanks to the masterful Matt Fleming (soon to be included in the game credits) and fantastic artwork by the incomparable L.E.C.D.
Well the first thing I noticed were a bunch of spelling errors, and sentences that should have a question mark on it, have nothing.  I can look past that, as I have be guilty of making the same  mistake (may not as bad as this though). First thing that stood out to me, was there was a novella sized story in the back of the book, set in its own world with many possible interesting characters. The thing that fell flat about it, was the characters didn't seem real, and it was like they were often sharing in some inside joke only the author knew about.

There is a diamond in here, the GM section of the book. It goes into some pretty neat details about creating adventures. Bonus for any person struggling to create something.

The rules and other things are a bit weird.. Here is the races involved:
Human, Dwarf, Elf, Halfling, Troll, Horse, Robot, Toad, Catgirl, Ooze, Stickman, Skeleton, Cyclops, Nymph, Centaur, Wraith, Gremlin, Alien, Squirrel, Satyr, Tin soldier, Puppet, Magical orb, T-rex, Narwhal, Immortal, Diety, and Killer chicken

Here is the classes involved:
Warrior, Wizard, Healer, Beastmaster, Bard, Ninja, Rage maniac, Pirate, Body/mind master, Magic Item Maker, Phase-shifter, Shape-shifter, Knifethrower, Diplomat, Loner, Master Cook, Spy, Handsome Dude, Collector, Hunter, Seductress, and Illusionist.

After seeing all this, I couldn't continue reading the book, the rules of the game for combat and other things are written so weird that I had to read them twice to understand how to do something. I see the passion that went into this book, but it needs to be polished up a bit.

You can download the kind edition here for free or you can download the full edition for free at RPGNOW.


Monday, September 17, 2012

Cortex Rules!

Its been out for a long time, and it dates back as far as the Serenity RPG game, expanding into the Battlestar Galactica RPG and finally its own core rules, known as the Cortex Blue book core rules.

You can read up on the Wiki for more details about the system http://en.wikipedia.org/wiki/Cortex_System#The_Cortex_System

This book is much like the D20 Modern book in a way that there is no real theme to it, its not fantasy, space, or even the world of gangsters. The good news is that you can take this book, or toolkit as I like to call it and make it into any game you want to play that night. Designed by the Margaret Weis productions team, this toolkit was a sure hit.

Some features about the game:

The system is your basic point-buy, skill based system more akin to Vampire than D&D (i.e. no classes). Characters have a series of general attributes (e.g. Strength) and specific skills (e.g. Guns). These are rated by a category of die: d2, d4, d6, d8, d12, d12 +d2 and keeps going.

When you need to make a check, you roll the die corresponding to your attribute, and the die corresponding to your skill and add them together, giving the GM your results. The GM will determine based off the chart in the book what target number you have to score or higher. If you hit the number or over you are successful, if you score 7 points over the target number its considered a critical success. If all 1's come up on the die, its considered a "Botch", much like how it is in Vampire.

For getting hit and taking damage, you do have a hit point type system, which is life points. But there is a few ways of taking damage, Wounds or Stun, in which if either one of the two equal your life points, you are knocked out (stunned) or dead (wounds).

Things that stood out to most people, including myself, was that when you die or fall unconscious you get to make a few "save checks" which start getting harder each round as you struggle to stay awake or alive. It makes me smile, because it makes me think of that over acted William Shatner death.

Another cool thing about the game, is plot points. Often referred to as Drama points in other systems, as these little points you collect can bend the lines the game in your favor. Your friend dies? spend the extra plot points to pull off an amazing round of CPR and save his life.

So that's a basic look at the Core system that of course Margaret Weis Productions, no longer supports (but will sell) as they moved onto a more stream lined system called Cortex Plus. The PDF is going for 4.99 on RPGNOW.com. I highly suggest picking it up and seeing what you can make out of the game. Supernatural is the only game that really came out of the Blue Book Rules, the others were before and helped build the core as we see it today.

There was once a great forum, done by a fan that held some great information about the Core system and what tweaks people did with it. Sadly that forum closed up and the info is lost. Makes me very sad.

Saturday, September 8, 2012

The new improved Mazes & Perils!


Today I released the new Mazes and Perils, or should I say, new and improved M&P. With more levels, spells and some other adjustments. There is a brand new layout that was done by one of the users at OSRGaming.org forums, named Vile. He has worked on such things in the past, and offered to do it in his free time to make it look nice. I would like to personally thank him for his hard work, and effort, as he to was sick of all the "we can't create, but we sure can bash" people. So its a fully complete, up to level 12, Holmes inspired RPG. Enjoy!