Monday, August 29, 2011

Bonus Points and you!



Bonus Points are a reward given by the GM to Players for in-game and out-of-game achievements.
Bonus Points are rewarded at the discretion of the GM, and should be given out very rarely.

Normally a GM would give these points out to players that go above and beyond the call. Such as excellent roleplaying, figuring out a tough riddle or doing something that so un usual, you have to just give it.

So you are saying, "Ok. So how many can I get? and what can I do with them?"

  • Easy, you can get upto a max of 3 points at anyone time, the points expire after the next gaming session.
  • After each session is over, everyone secretly votes for the best player of the night (can't vote for your self).
  • The GM will reward the other 2 points as he sees fit.
  • There is only a total of 3 points given out in one session.
What can a player use them for?
  • A natural 20 hit (can do this once per game)
  • Reroll any dice/die roll once, but have to keep the new results. (can do this 3 times)
  • Get out of one's own death (can do this once)
  • Heal half hitpoint total (can do this once)
This is what I've toyed around with in the past, and I've gotten some good results from players, as they seem to enjoy the little rewards, and have fun spending them at just the right time.
 
 

6 comments:

  1. I have a similar system (Fate and Destiny) though it works by players accumulating "Awesomeness points" through a game session by deciding to worry less about effectiveness than being awesome.

    How much have you tested this with your own group? As you also mentioned interest in the way I handled Miracles a few weeks ago I would be more than happy to shoot you a PDF. Drop me an email at liberinterdico , and then Googles email service.

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  2. Sure I'd love to see it. If you want, jump over to the OSRGAMING.ORG forums and upload it in the library section. That way everyone can enjoy your methods!

    I've been using this method for over 10 years. It started from playing Vampire, as they did something similar, but the reward was only experience points. I wanted to make the reward different and useful in more ways.

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  3. While I don't charge for any of my hobby work, I have unfortunately seen it up for sale on P.O.D sites, as such I don't put it available for download on sites. But anyone is free to email me for a copy.

    One thing I might suggest from my own games running a system like this is to move away from "good roleplaying" and towards "bettering the game". "good roleplaying" is only a good thing if players create characters that fit together (ie, the old "but being a dick is what my character would do!"). If you shift to "bettering the game through roleplaying" then you not only need to roleplay, but to have created a character that fits (ie "not being a dick is how my character would act right now!").

    Just my own personal experience with re-roll points. I also allow people to stockpile them, but that is a personal preference as I also tend to make the danger levels require them unless you are blindingly clever or lucky or both.

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  4. Wow, people had the balls to steal your stuff that you put out for free and charge POD for it? I hope you contacted the POD site.

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  5. That's nice. That is reminiscent of the Destiny point mechanic in Star Wars Saga Edition.

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  6. I like this idea. Have you actually used it in a game?

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