Friday, October 10, 2014

The Evil GM - Enough Already OSR..






I am growing a little tired of the posts about people defining the OSR, and then arguing about what it TRULY means. After reading this Post here from Tenkar's Tavern I had to laugh and then get annoyed (not at Erik) but at everyone thinking they can define the OSR, thinking they are the "Godfather of the OSR".

Tuesday, September 30, 2014

The Evil GM - Kids around the table, Let them play or No way?


When I was doing the Roll For Initiative Podcast this past Sunday, we had a question from a listener asking about what is the right age to bring your kids to a convention to join in on the fun.

Monday, September 29, 2014

The Evil GM - Details... details...is it in the Details?


How important are details in your campaigns or adventures? It's easy to miss a detail or two for certain things while running a game.

Friday, September 26, 2014

The Evil GM - Minis or Tokens?

 

When we game we always tend to have some type of visual on the gaming table, because not everyone is able to picture the scene in their mind. This mostly applies when it comes to combat, we all like to see where we are, compared to the baddies and figure out how we can plan our attack on them.

Thursday, September 25, 2014

The Evil GM - How detailed are your Towns?


The other day on the Brain Storm Podcast - The Think Tank, we recorded an episode (yet to be released) that myself, +Glen Hallstrom and +Erik Tenkar had brainstormed out our own towns for the listeners. 

Wednesday, September 24, 2014

The Evil GM - Kick Starter "Gamer's Notebook"


Saw this post yesterday Oubliette Magazine's blog and I thought it is an interesting idea for a kickstarter. I've seen note books where it was graph paper, and just plain notebook paper, but this combines both and its on wire-frame bind, which makes it excellent for working with on the fly.

Quoted as:
"The sheets in the notebooks will be litho-printed in grey on both sides. One side will have a 6mm grid, and the other side will have lines for notes. This will make them an ideal tool for writing game notes and ideas wherever you may be. The notebooks would also make perfect campaign diaries, in which players can collate maps and other essential notes as a game progresses.
The front covers of the notebooks will be left blank allowing you to write your name, campaign title, etc. The back cover will have a Squarehex.co.uk logo printed on it at the bottom."
Best of luck to +Peter Regan and I hope its funded.

Tuesday, September 23, 2014

The Evil GM - Where Do the Walls End?


This is on the topic of railroading having to say, "no". Well its more about when to put up the wall and say, "No" and how it can become disruptive when players get out of control. I personally never like to say "no" to a player when they attempt to do something, instead I'd rather say, "Okay let's try it..".

Monday, September 22, 2014

The Evil GM - Handing Out Favor Points.


Giving out favor by the GM/DM, has been a common thing since gaming was invented. It started as just a thing around the table, where the DM would award a player a special "favor" in the game for their character. 

Friday, September 19, 2014

The Evil GM - "I'm the DM, My Campaign, My Rules."


DM Fiat, we've all experienced a game where the person running it changes the rules to fit the situation at hand. Maybe you don't care much about it as long as the game is fun or maybe it drives you up the wall to the fact you've moved on from playing with that DM.

Thursday, September 18, 2014

The Evil GM - DM Style, On the fly vs Prepped


Some people claim that on the fly DM'ing is a natural skill, improving things left and right to entertain their players. While other DMs will prep every little detail, making sure there is no unanswered questions that come up for the most common things, there is no lull, there is no lack of consistency at all in his games.

I mostly fall under the DM'ing on the fly, and will jot down only key points that happen when I am "making things up". 

Most people enjoy either style, while most people dislike on the fly DM'ing, because things are not constant and things happen to change too much for their taste.

I did an entire Actual Play podcast, called the Book of Sorrows, where all I did for prep was jot things down on a yellow sticky note at work before the game. Could the players tell? Yes. Did they have a great time, Yes.

What style do you enjoy or use?