Friday, January 9, 2015

The Evil GM - Meta Gaming Pisses me off.

Today I was cruising around on the Wizards of the Coast forums, and looking for some 5E stuff and I came across this post, entitled “KnowYour Enemy”.

I figured, "hey this could be interesting" as I opened it up awaiting the slow speed here at work. My eyes narrowed and then became wide as I noticed the last line of this post:

                “…This guide will attempt to do extensive analysis of the monsters, as published, so that you may better make informed decisions and avoid any unpleasantness…”
So I continued to read this, and the guy really went into detail of each of the monsters even providing charts.

This was excellent PLAYER knowledge, NOT for CHARACTER knowledge, but it’s written for players who want to Meta-Game think. This in my opinion, defeats the whole purpose of playing the character in the game. Why? Because how would a level 1 character who’s never experienced anything know to use this or that spell, or weapon on a creature they've never seen?


This stuff pisses me the f#$k off and is also the main reason, I change every creature’s stats, increasing (and decreasing) AC. No creature in my game is a “Standard stock from the book” creature.

Can I do this? Yup, I am the DM, I am running the game, and it’s my world. 

I understand if you’re running a module and it’s already printed there, and you want to keep to the notes to make your life easier, but you can still change that as well.

I am not sure how people can play a game and enjoy doing this.

Monday, December 22, 2014

A Gamer's Prayer for this holiday season!

Oh, Konami!
Up-up, down-down, left-right, left-right, B, A.
Up-up, down-down, left-right, left-right, B, A!
Up-up, Down-down! Left-right! Left-right! B! A!

Friday, October 10, 2014

The Evil GM - Enough Already OSR..

I am growing a little tired of the posts about people defining the OSR, and then arguing about what it TRULY means. After reading this Post here from Tenkar's Tavern I had to laugh and then get annoyed (not at Erik) but at everyone thinking they can define the OSR, thinking they are the "Godfather of the OSR".

Tuesday, September 30, 2014

The Evil GM - Kids around the table, Let them play or No way?

When I was doing the Roll For Initiative Podcast this past Sunday, we had a question from a listener asking about what is the right age to bring your kids to a convention to join in on the fun.

Monday, September 29, 2014

The Evil GM - Details... it in the Details?

How important are details in your campaigns or adventures? It's easy to miss a detail or two for certain things while running a game.

Friday, September 26, 2014

The Evil GM - Minis or Tokens?


When we game we always tend to have some type of visual on the gaming table, because not everyone is able to picture the scene in their mind. This mostly applies when it comes to combat, we all like to see where we are, compared to the baddies and figure out how we can plan our attack on them.

Thursday, September 25, 2014

The Evil GM - How detailed are your Towns?

The other day on the Brain Storm Podcast - The Think Tank, we recorded an episode (yet to be released) that myself, +Glen Hallstrom and +Erik Tenkar had brainstormed out our own towns for the listeners. 

Wednesday, September 24, 2014

The Evil GM - Kick Starter "Gamer's Notebook"

Saw this post yesterday Oubliette Magazine's blog and I thought it is an interesting idea for a kickstarter. I've seen note books where it was graph paper, and just plain notebook paper, but this combines both and its on wire-frame bind, which makes it excellent for working with on the fly.

Quoted as:
"The sheets in the notebooks will be litho-printed in grey on both sides. One side will have a 6mm grid, and the other side will have lines for notes. This will make them an ideal tool for writing game notes and ideas wherever you may be. The notebooks would also make perfect campaign diaries, in which players can collate maps and other essential notes as a game progresses.
The front covers of the notebooks will be left blank allowing you to write your name, campaign title, etc. The back cover will have a logo printed on it at the bottom."
Best of luck to +Peter Regan and I hope its funded.

Tuesday, September 23, 2014

The Evil GM - Where Do the Walls End?

This is on the topic of railroading having to say, "no". Well its more about when to put up the wall and say, "No" and how it can become disruptive when players get out of control. I personally never like to say "no" to a player when they attempt to do something, instead I'd rather say, "Okay let's try it..".

Monday, September 22, 2014

The Evil GM - Handing Out Favor Points.

Giving out favor by the GM/DM, has been a common thing since gaming was invented. It started as just a thing around the table, where the DM would award a player a special "favor" in the game for their character.